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Editor

Build scenes and games in Lucky, the visual editor that sits on top of the engine.

  • Gallery - A look at the editor and the projects it ships with.
  • Interface - Hierarchy, Scene View, Inspector, and the other panels.
  • Entities - Create, select, and organize entities.
  • Prefabs - Reusable entity templates and instances.
  • Scenes - Save, load, and structure scene files.
  • Input mapping - Bind actions and axes for play mode.
  • Play mode - Run, pause, and inspect a scene while editing.
  • Multiplayer - Preview and test networked scenes.
  • Command line - Open projects and automate the editor from a terminal.
  • Shipping a game - Package an editor-made game for players.