Editor¶
Build scenes and games in Lucky, the visual editor that sits on top of the engine.
- Gallery - A look at the editor and the projects it ships with.
- Interface - Hierarchy, Scene View, Inspector, and the other panels.
- Entities - Create, select, and organize entities.
- Prefabs - Reusable entity templates and instances.
- Scenes - Save, load, and structure scene files.
- Input mapping - Bind actions and axes for play mode.
- Play mode - Run, pause, and inspect a scene while editing.
- Multiplayer - Preview and test networked scenes.
- Command line - Open projects and automate the editor from a terminal.
- Shipping a game - Package an editor-made game for players.