Plugins¶
Extend the engine, the editor, or both. Plugins are the supported way to add behavior without forking.
- Plugin lifecycle - Discovery, loading, initialization, and shutdown.
- Engine plugins - Add systems, resources, and runtime services.
- Editor plugins - Add panels, tools, and editor workflows.
- Lua plugins - Write gameplay extensions in Lua.
- Packaging plugins - Distribute plugins with a project or on their own.
- Examples - Small plugins to copy from.