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Layers

Layers.name

Layers.name(layer) -> string

Layers.index

Layers.index(name) -> int

Layers.bit

Layers.bit(layer) -> uint32
Layers.bit(name) -> uint32

Layers.bit("Unknown") logs an error and returns 0.

Values

  • Layers.all is 0xFFFFFFFF.
  • Layers.none is 0.
  • Layers.count is 32.

Layer names (0..7): Default, Player, Enemy, PlayerBullet, EnemyBullet, Wall, Pickup, Trigger; others Layer N.