Layers¶
Layers.name¶
Layers.index¶
Layers.bit¶
Layers.bit("Unknown") logs an error and returns 0.
Values¶
Layers.allis0xFFFFFFFF.Layers.noneis0.Layers.countis32.
Layer names (0..7): Default, Player, Enemy, PlayerBullet, EnemyBullet, Wall,
Pickup, Trigger; others Layer N.