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Audio (component)

Component.addAudioSource

Component.addAudioSource(entity, path, isMusic?, loop?, volume?) -> bool

Defaults: isMusic = false, loop = false, volume = 1.

Component.getAudioSource

Component.getAudioSource(entity) -> {path, isMusic, loop, volume, isPlaying} | nil

Component.setAudioSource

Component.setAudioSource(entity, path, isMusic?, loop?, volume?) -> bool

Component.playAudio

Component.playAudio(entity) -> bool

Component.stopAudio

Component.stopAudio(entity) -> bool

Component.setAudioVolume

Component.setAudioVolume(entity, volume) -> bool

Component.setAudioLoop

Component.setAudioLoop(entity, loop) -> bool