Audio (component)
Component.addAudioSource
Component.addAudioSource(entity, path, isMusic?, loop?, volume?) -> bool
Defaults: isMusic = false, loop = false, volume = 1.
Component.getAudioSource
Component.getAudioSource(entity) -> {path, isMusic, loop, volume, isPlaying} | nil
Component.setAudioSource
Component.setAudioSource(entity, path, isMusic?, loop?, volume?) -> bool
Component.playAudio
Component.playAudio(entity) -> bool
Component.stopAudio
Component.stopAudio(entity) -> bool
Component.setAudioVolume
Component.setAudioVolume(entity, volume) -> bool
Component.setAudioLoop
Component.setAudioLoop(entity, loop) -> bool