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Welcome to our game development project. In this section, you will be introduced to the different concepts that are good to have heard about before starting a project.

This tool has two parts. Lucky, the visual editor, and Pozzo, the game engine.

You can implement any game you want using Pozzo as a C++ library, and code in C++. However, for big projects, this may get uncomfortable, slow, or annoying. Having to set up every single scene with C++, place the entities manually, etc. is not really exciting.

That is why we are lucky to have Lucky. It is a visual editor that allows you to create any game without writing a single C++ line. Placing the entities in a visual environment, and writing the game logic in Lua, seems a more exciting and simpler experience than having to do everything from scratch in C++, right?

In any case, here you have multiple guides to develop games using either of the tools.